Design learning that starts with a question.
Choose an observable phenomenon or a practical problem. Invite learners to make a prediction, collect evidence and explain how their thinking changes.
A useful STEM experience includes
- A question or need that learners can investigate.
- Clear learning goals and accessible materials.
- A prediction, sketch or initial solution.
- A fair test and a record of observations.
- Time to improve and explain the reasoning.
Before you begin
Review materials and supervision needs for the age group. Offer alternatives for learners who need support with tools, reading or mobility. Use a simple table or sketch to make evidence visible.
Make learning visible
Ask learners what changed, what stayed the same and which evidence supports their conclusion. A result that challenges a prediction is a valuable opportunity to revise an explanation.